Electrum
From Mastersunlimited
| Electrum | |
|---|---|
| |
| Real Name: | John Golden |
| Affiliations: | unknown |
| Previous Affiliations: | Superhero Society |
| Aliases: | unknown |
| Relatives: | Aurum (father) Argentum (mother) |
| Status: | Imprisoned in the Earth's core (Walker) |
| Abilities: | True Alchemy Shapeshifting Transmutation |
| PL: | 15/300 PP |
| Creator: | Kerian Valentine |
Contents |
History
The son of Aurum and Argentum, John Golden grew up in the future, twisted by the absolute power he wielded from birth. At some point, John diverged entirely from the Silver Age ideals of his parents, becoming a horrible, dark tyrant. He conquered the world, slew his father, and destroyed the Aegis Corps with his army of the darkest villains on the planet.
History?
Anna Golden is the daughter of Aurum and Argentum, the newborn baby with absolute power over the world around her. Her existence seems to point to a future in which her father is spared death at his own child's hands, but only time will tell.
Powers and Abilities
As the son of the heroes Aurum and Argentum, Electrum is an incredibly powerful villain, a fusion of Aurum's incredible physique and transmutation powers and Argentum's ability to shapeshift herself at will. Electrum has near-total control over reality itself in the immediate vicinity, capable of causing massive upheavals of matter and energy. He can adapt to literally any situation, but usually, his incredible strength and nigh-impervious form are more than enough to defeat any enemy.
Character Sheet
Abilities
- STR: 40
- DEX: 10
- CON: 40 (Impervious)
- INT: 30
- WIS: 30
- CHA: 20
(140 pp)
Skills
Bluff 20+5 = 25
Craft (Alchemic) 20+10 = 30
Intimidate 20+15 = 35
Knowledge (Arcane) 20+10 = 30
Notice 20+10 = 30
Sense Motive 20+10 = 30
(30 pp)
Feats
Accurate Attack, All-Out Attack, Artificer, Assessment, Attack Specialization (Unarmed) 7, Benefit (Uses STR for Intimidate), Chokehold, Critical Strike, Dodge Focus 10, Eidetic Memory, Elusive Target, Evasion 2, Fearless, Grappling Finesse, Improved Critical 10 (Unarmed), Improved Grab, Improved Grapple, Improved Initiative 2, Improved Pin, Inspire 5, Interpose, Leadership, Master Plan, Move-By Action, Power Attack, Redirect, Ritualist, Uncanny Dodge (Magic Sense)
(58 pp)
Powers
Super-Strength 3
Shapeshift 5
Transform 10
Flight 5
Mental Quickness 10
Immunity (Aging, Disease, Poison, Suffocation [Vacuum])
Note:
Powers are subject to change due to Shapeshift and plot requirements.
Combat
Attack: +0 (+14 Unarmed) Defense: 20 (Flat-Footed 10) Initiative: +8 (0 pp)
Saves
- Toughness: +15 (Impervious)
- Fortitude: +15
- Reflex: +0
- Will: +10
(0 pp)
Equipment
(0 pp)
Drawbacks
(+0 pp)
Complications
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| Main Heroes: | Avatar | Blaze | Sentinel | Ronin | Scion | |
|---|---|---|
| Heroes-In-Training: | Ex | Liberty's Star | Nanite | Syphon | |


